3D Artist – Modelling & Visualisation
REVEL Robotics s.r.o. · Prague
Mzda neuvedena
Plný úvazek
Zdroj: Kariérní weby firem
About REVELREVEL is an AI robotics company developing physical intelligence for general-purpose humanoid robots. We capture the force, dexterity and intent of human work with our Neural Gambit wearable, and use it to train RAI, the intelligence that powers our robots. REVEL is headquartered in Palo Alto, California, with R&D and engineering facilities in Prague and Hradec Králové, Czech Republic. This role is on-site with our design team in the Czech Republic.The RoleREVEL is looking for a 3D Artist to help bring our robots, wearable hardware and product ideas to life through high-quality models, materials and visual assets.Working primarily in Blender, you will support our industrial design and visual production teams across a varied range of 3D tasks. These include modelling, retopology, UV unwrapping, texturing, material development and preparing assets for rendering and animation.You will work from a mixture of existing product geometry, sketches and visual references, developing clean, well-organised assets that other team members can readily use and refine. The role requires both a strong visual eye and the technical discipline to produce reliable work within a shared production workflow.This is a visual production role rather than a mechanical CAD engineering position. An understanding of physical products and CAD workflows is valuable, but the core requirement is strong practical 3D capability.ResponsibilitiesCreate and refine models of robots, wearable products, components, props and supporting scene assetsAdapt existing CAD or high-resolution geometry for visual production while preserving important product details and proportionsProduce clean topology and carry out retopology where required for shading, animation or efficient scene performanceUV unwrap assets and develop textures, materials and surface finishesPrepare and organise assets for product renders, animation, exploded views and promotional contentSupport lighting, rendering and scene preparation alongside the visual production leadMaintain clear naming, sensible scene organisation and reusable asset filesRespond to feedback and iterate efficiently with the industrial design and visual production teamsCheck models and materials for visual and technical issues before handing them overRequirements3+ years of relevant professional experience in 3D modelling or visual productionStrong practical Blender skills, including modelling, retopology, UV unwrapping and material creationA good eye for proportion, form, surface quality and detailAbility to work accurately from sketches, references and existing product geometryUnderstanding of how topology, geometry density and shading affect the quality and usability of an assetAbility to deliver organised, editable files that other artists can work withA collaborative approach, reliable delivery and willingness to learn new techniquesA relevant portfolio demonstrating high-quality 3D work, with a clear explanation of your own contribution and examples of the underlying models or workflow, not only finished rendersBonus qualificationsAnimation, rigging or other simulation experience Houdini experience, particularly procedural modelling, simulations or effectsExperience with KeyShot for product visualisation and renderingProduct lighting, rendering and compositing skillsExperience importing and preparing CAD geometry for visualisationFamiliarity with CAD software such as Plasticity or Autodesk FusionExperience with dedicated texturing tools such as Substance 3D PainterWhy REVELWork That Ships: We capture how skilled humans work, their force, touch, and judgment, and our robots do the work. You put robots on a paying customer's floor, not in a demo loopThe Team: Colleagues from NVIDIA, SpaceX, and Neura Robotics, and founders you work with directly. No layers, no process between you and the decisionsYour Own Hardware: A top-spec GPU workstation, cluster access, and hands-on time with the robots you're building. Not a software sandboxKeep Learning: Conference budget for select roles (GTC, CoRL, ICRA), and room to publish and contribute to open source where our IP allowsWhat we offerEquity for Key Roles: For select positions, meaningful stock options mean you're not just working here; you own a piece of the outcomeUnlimited Paid Time Off: Real flexibility to take time away when you need it. We trust our people to own their work, their time, and their resultsPrague, On-Site: Robots need hands, so we work together in our Prague lab. Moving here? We sponsor your work visa and cover relocationLunch, On Us: Complimentary lunch every working day, plus coffee, snacks, and drinks whenever you need a boostHow to applyApply with your CV and a concise, relevant portfolio, and complete the candidate questionnaire.Include finished work alongside selected wireframes, material breakdowns or process examples that show how you build and prepare your assets. Clearly identify which elements you created, particularly on collaborative projects.Applications without a relevant portfolio will not be reviewed.
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